Gmt Games Banish The Snakes Board Game Gmt 2211
A Solitairecooperative Game Of St Patrick In Irelandnbspnbsp Legend Has It That St Patrick Drove The Snakes Out Of Ireland True There Are No Snakes Anywhere On The Island But There Have Been None Since Before The Last Ice Age The Legend Is Actually An Allegory About His Successes In Converting Ireland To Christianitynbsp Banish The Snakes Is A Solitaire Andor Cooperative Game That Simulates Ireland In The 5Th Century While The Roman Empire Was Collapsing In The West And Ireland Was Turning To The Christian Religion Players Represent Saints Patrick And Others Up To Six Of You Who Set Out To Convert The Pagans On The Island You Must Work As A Team To Convert The People Of Ireland Before The Barbarians Completely Overwhelm Britain If You Fail The Irish Will Not Be Able To Save Civilization In The Following Centuries The Game Board Shows A Map Of Ireland In The 5Th Century With Four Provincesthe Same As Today But No Counties Yet Wooden Tiles Represent The People Druids Chiefs And Kings And Of Course The High King At Tara It Is Your Job To Break Into The Interrelated Influences Between These Groups Of People And Get Your New Ideas Acceptednbspnbsp Components 22 X 25 Mounted Mapboard 156 Wooden Blocks 85 Playing Cards 2 Label Sheets 8 Player Aid Cardsplay Mats Sixsided DieFeatures of Gmt Games Banish The Snakes Board Game Gmt 2211
Banish The Snakes Is A Solitaire And/Or Cooperative Game That Simulates Ireland In The 5Th Century, While The Roman Empire Was Collapsing In The West And Ireland Was Turning To The Christian Religion. Players Represent Saints- Patrick And Others (Up To Six Of You) Who Set Out To Convert The Pagans On The Island. You Must Work As A Team To Convert The People Of Ireland Before The Barbarians Completely Overwhelm Britain- If You Fail, The Irish Will Not Be Able To Save Civilization In The Following Centuries! | The Game Board Shows A Map Of Ireland In The 5Th Century, With Four Provinces-The Same As Today- But No Counties Yet. Wooden Tiles Represent The People, Druids, Chiefs, And Kings, And Of Course The High King At Tara. It Is Your Job To Break Into The Interrelated Influences Between These Groups Of People And Get Your New Ideas Accepted. | Each Turn A Card Is Drawn, Throwing New Challenges At Your Team. The Severity Of The Event Is Determined By The Previous Card, And So No Two Games Can Ever Play The Same. The Cards Introduce Events And Ideas Of The Time, New Saints, And Historic Figures- Like Neil Of The Nine Hostages. | Age: 14+ | Players: 1-6 | Time: 90-120 Minutes
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